Stories & Endings09/09/2026Redação de Games7 min readUpdated on 23/09/2026

Control Resonant: Who Is Dylan Faden and What to Remember Before September 24

Dylan Faden takes the lead in Control Resonant. Revisit his story, his ties to Jesse, the FBC and the Hiss, and what is confirmed for the sequel.

Mulher ruiva em primeiro plano ergue a mão diante de ruínas brutalistas, objetos suspensos e uma figura flutuante iluminada ao fundo.

Control Resonant launches on September 24, 2026 and shifts the series' point of view: Dylan Faden, the brother Jesse was searching for in the first Control, is the sole playable character. Remedy has also confirmed that Jesse is missing when the new story begins and that Dylan must deal with the weight of what happened in the Oldest House. This recap focuses only on what is useful to remember before launch, starting with a low-spoiler version before going deeper into Dylan's story.

The essentials to remember without the biggest spoilers

  • Jesse Faden entered the Federal Bureau of Control looking for Dylan. Her brother's disappearance was the personal reason that brought her to the Oldest House, the FBC's headquarters in New York.
  • Both siblings were shaped by a supernatural event in childhood. After the incident in Ordinary, the FBC took Dylan and raised him in institutional custody, while Jesse remained outside the Bureau.
  • The Hiss is Control's main invading force. It spreads through resonance and corrupts people and environments inside the Oldest House.
  • Dylan became central to the crisis. He was taken over by the Hiss and became a decisive part of the conflict Jesse had to face.
  • Resonant reverses the siblings' dynamic. Dylan is now awake, Jesse is missing, and he is the one moving through the crisis.

Remedy describes CONTROL Resonant as a direct sequel while also positioning it as a possible entry point for newcomers. Even so, knowing the relationship between Dylan, Jesse, the FBC and the Hiss makes it easier to understand why the new protagonist does not enter the sequel as a conventional hero. Official sources: Remedy — release date and story trailer announcement and PlayStation Blog — Dylan Faden and the sequel's premise.

Who is Dylan Faden in Control?

Dylan is Jesse Faden's younger brother. Their story is inseparable from the Ordinary incident, a supernatural childhood event that drew the FBC's attention. The first game follows Jesse entering the Oldest House years later, still trying to learn what the Bureau did with Dylan. The official description of Control frames that search as one of Jesse's central motivations, while PlayStation's official coverage recalls that Dylan was taken by Bureau agents after the childhood event that changed both siblings. Remedy's official Control page presents Jesse as the new Director trying to regain control of the agency; PlayStation Blog explains the search for her brother and the childhood event.

The key difference between the siblings is what happened afterward. Jesse grew up outside the FBC. Dylan, by contrast, was raised inside the institution that had taken him. In official Resonant material, Remedy describes this as a life in which the Bureau tried to dictate nearly every aspect of his existence. It ended in tragedy, with deaths and years of containment. That matters because Dylan does not see the FBC merely as a mysterious organization: for him, it is also the structure that controlled his life.

What happened to Dylan during the Hiss invasion

From this point on, there are major spoilers for the base game of Control.

When the Hiss invades the Oldest House, Dylan is already in FBC custody. The Hiss is an incorporeal entity or force that spreads through resonance, takes over humans, and distorts matter and space; that description comes from Control's own development material. Control's official site explains the nature of the Hiss.

Dylan is taken over by that force and becomes one of the most dangerous manifestations of the invasion. For Jesse, the conflict is no longer only about saving the Bureau: the person she spent years searching for is in front of her, but profoundly altered by the Hiss. Remedy's latest official recap gives the outcome clearly: Jesse stops Dylan and cleanses the force inside him, but he falls into a coma and remains trapped in his own mind for years. That condition is the direct bridge between the siblings' personal crisis in the first game and Dylan's position in Resonant.

What to remember about Jesse, the FBC and the Oldest House

Jesse begins Control as an outsider looking for answers and becomes Director of the FBC near the start of the invasion. From then on, she has a double role: survive the Oldest House and try to restore an institution in collapse while searching for Dylan. The game establishes the Bureau's headquarters as a shifting place of power, larger and stranger inside than its exterior suggests, and the Hiss turns that space into a containment battlefield.

For Resonant, you do not need to memorize every FBC department or every Object of Power. Three relationships matter most: Jesse became Director; Dylan was a captive and institutional subject of that same agency; and the Hiss was never simply a physical enemy, but a force capable of occupying and changing people. That is why the sequel can place Dylan alongside the FBC without erasing his distrust or his guilt over what happened.

How Control Resonant finds Dylan years later

The new game begins after a long interval. In an official demo covered by PlayStation Blog, the premise is that the Oldest House has fallen after a seven-year stalemate against the Hiss, forcing remaining FBC agents into New York City. Dylan is awake and commits himself to helping fight the crisis and to repairing some of the damage tied to his past. PlayStation Blog's hands-on describes this starting point.

At the same time, Jesse is missing. Remedy says she remains central to the story, but Dylan is the one driving it forward. The studio also emphasizes that he is not an easy protagonist: he was victimized by the FBC, became a threat under the Hiss, spent years in a coma and now has to decide who he is outside the forces that have always made choices for him.

Mechanically, the protagonist change comes with a different identity for the game. Remedy classifies CONTROL Resonant as an action-adventure RPG and shows Dylan using paranatural abilities and a shapeshifting melee weapon called the Aberrant. Manhattan is warped by paranatural forces, while the new crisis includes a still-mysterious form of resonance alongside returning threats such as the Hiss and the Mold. The official CONTROL Resonant page lists the game's current description and platforms.

Why Dylan's past matters in the sequel

The central point is not simply that Dylan replaces Jesse as the playable character. Resonant turns the former “missing brother” into someone who must build an identity of his own. The FBC took him from his family as a child, controlled his upbringing, kept him contained, the Hiss took over his body, and his sister had to save him. When he finally wakes, the one stable personal connection he had left — Jesse — is no longer available in the way he expected.

That creates three tensions that are already confirmed without relying on theory: Dylan wants to find Jesse; he wants to help in the face of an existential threat; and he carries responsibility and trauma connected to the previous catastrophe. The dramatic question suggested by Remedy is less “has Dylan become good?” and more “who does he choose to be now that he has some agency over his own life?”.

What is confirmed for Resonant — and what is not

ConfirmedShould not yet be treated as fact
Worldwide launch on September 24, 2026 for PS5, Xbox Series X|S and PC; the Mac version follows later in 2026.The exact reason Jesse is missing.
Dylan is the sole playable character.Whether Jesse will be playable in any section.
Jesse remains important to the narrative.The full nature of the new resonance and its definitive relationship to earlier forces.
Manhattan has been warped by paranatural forces and Dylan is searching for Jesse.The final fate of the FBC, the Hiss or the Faden siblings.
Dylan's past with the FBC, the Hiss and his coma is explicitly part of his journey.Theories about specific links to other Remedy games that the studio has not confirmed.

Do you need to replay Control before September 24?

Not necessarily. The most important thing to carry into Control Resonant is Dylan's emotional arc: he was taken from his family by the FBC, raised under the institution's control, eventually overtaken by the Hiss, saved by Jesse and left in a coma for years. It is also useful to remember that Jesse ended the first game as Director and that the Oldest House crisis was not simply about monsters: it was a conflict built around resonance, control and identity.

If you want a quick refresher, replaying the base game and prioritizing the missions directly tied to Dylan and the invasion's ending is enough to restore the essential context. The expansions deepen the FBC and the broader Remedy Connected Universe, but the official Resonant material released so far places Dylan and Jesse's relationship — and the consequences of the first Control — at the center of what returning players need to remember.

Topics in this articleControlControl ResonantDylan FadenFBCHissJesse Fadenrecap de ControlRemedy Entertainment